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#John Carmack

John Carmack Delivers His Annual QuakeCon Keynote

Can I be excused? My brain is full.

The big kickoff to every QuakeCon is a keynote featuring id co-founder and all-around genius John Carmack. This year was no different, featuring Carmack’s musings on topics ranging all across the spectrum of programming and game development. Carmack got started after a few bits of news from id’s Creative Director Tim Willits and Bethesda’s VP of Marketing Pete Hines.

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Doom 3 Source Code Now Available

Apparently John Carmack rewrites game engine code quickly.

Less than a week ago, we reported that the Doom 3 source code was approved for release, but temporarily delayed due to a potential copyright infringement. John Carmack stated an intention to rewrite the section of code in question to ready the source for release. Work must have been completed in a timely fashion, as the source code is now readily available through GitHub.

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RAGE - The Enemies, Part 5

The fifth video of a six part series where the developers from id Software speak about this game's variety of enemies that players will face against, as well as enemy characteristics.

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RAGE - The Wasteland, Part 4

The fourth video of a six part series where the developers from id Software speak about the details of the world, and the variety of missions and interaction with other characters, along with the significance and fun of driving in the world of Rage.

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RAGE - The Arsenal, Part 3

The third video of a six part series where the developers from id Software speak about the weaponry, and gadgets that the player will be able to get a hold of.

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RAGE - The Dawn, Part 2

The second video of a six part series where the developers from id Software speak about the game's story, the end of civilization in the world of RAGE, and you will also get to know a few of the characters and enemies that are bound to cross your path.

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RAGE - The Legacy of id, Part 1

The first video of a six part series where the developers from id Software speak about the company's legacy, and the tech that makes RAGE possible.

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